This is a list of IMCN's penalties and bonuses.

Satiation

Penalty if greater than 100%
Decreases run speed


Calories	

Penalty if less than 0%
Decreases maximum stamina
Decreases maximum magicka
Decreases weapon skills
Decreases speed


Hydration	

Penalty if less than 0%
Decreases healing rate
Decreases maximum magicka
Decreases maximum stamina
Decreases run speed


Sleep Debt		

Penalty if greater than 100% (or 8 hours, which takes 16 hours to accumulate)
Decreases all skills


Blood		

Penalty if less than 0%
Bonus if greater than 200%
Increases/decreases run speed
Increases/decreases illusion skill
Increases/decreases sneak skill


Protein	

Penalty if less than 75%
Bonus if greater than 125%
Increases/decreases run speed
Increases/decreases carry weight
Increases/decreases weapon skills


Nutrients
	
Penalty if less than 75%
Bonus if greater than 125%
Increases/decreases all skills


Alcohol

Effects begin at 0.03%
Peak speech bonus at 0.06%
Increases/decreases speech skill
Decreases crafting skills
Increases damage resistance


Caffeine	

Increases run speed
Increases crafting skills
Increases maximum magicka
Increases maximum stamina


Moon Sugar/skooma

Increases run speed
Increases carryweight
Increases weapons skills
Decreases crafting skills
Decreases magic skills
Decreases speechcraft


Mental Fatigue

Penalty increases rapidly above 30%
Decreases maximum magicka


Physical Fatigue

Penalty increases rapidly above 30%
Decreases maximum stamina


Morale	

Penalty if less than 4.0
Bonus if greater than 6.0
Increases/decreases healing rate
Increases/decreases magicka rate
Increases/decreases stamina rate


Food Poisoning

Decreases maximum health (25%)
Decreases maximum Magicka (25%) 
Decreases maximum stamina (25%)
Doubles rate of dehydration


